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Bandai Namco Games co Lt'd. 2003-2014

 

I have been working at Namco Bandai Games about 10 years. 

Computer graphics industry did not have an optical technology and production technology of the camera about '20years ago.

I've been working in order to represent the technology of camera shot in 3DCG of computer graphics in this company.

Mach Storm
Feb2012-Feb2013(about 1year)
 
  • Art director (Art direction & supervision of all the visual material)
  • Invented game-system
AceCombat Assault Horizon
Jan2008-Oct2011(about 3 years)
 
  • Director of game play camera  and Lead camera animator

  • Director of event demo scene

  • Team leder of "Camera Team"

  • Supervisor of game replay camera

 

AceCombat 6 Fires of Liberation
 Jan2006-Oct2007(about 2 years)
 
  • Team leader of real time cinematics unit

  • Supervisor of game replay camera

AceCombat Zero
Feb2003-Nov2004(about 2 years)
 
  • Chief Camera animator of real time cinematics unit

  • Technical advise for maching film to 3DCG

              on rendering movie

Acecombat 5 THE UNSUNG WAR
Feb2003-Nov2004(about 2 years)
 
  • Camera animator of real time cinematics unit

  • Modeler and Animator of animal on rendering movie

  • Making images of Acecombat's website

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